That last month of the year again
Dec 05 - It’s hard to believe as to how fast the past year has gone by already, just about 25 days left till it’ll officially be 2008. Both within my personal life as when looking at my studies a lot has happened, whether I take the getting into modeling, drawing and photoshop a bit more for example [...] »
A bit slow
Nov 04 - Due to the studying recently I have somewhat missed the updates related to XNA, XNA Beta 2 got released recently which can be downloaded over at microsoft download center. I’ll still have to install it myself as well so I cannot say much about the changes myself, but reviews and articles have been written about [...] »
Fantasy != Medieval
Oct 21 - After working on some sketches and showing some early visualizations to a friend he was surprised as to how it was supposed to be fantasy, since there were some futuristic sketches amongst them. People just tend to forget that fantasy does not have to take place in a medieval setting, Star Wars probably is one [...] »
What’s to come on XNAtutorial
Oct 19 - Joran from XNAtutorial has posted a global outline on what he will be covering in the upcoming tutorials, although it will not be followed exactly we will be seeing someting like it: Tutorial 11 - Sprite Sheets (new Load method) Tutorial 12 - Animations (new class which Sprite inherits from) Tutorial 12 - Background (scrolls with a ball) Tutorial [...] »
Handling keyboard input with XNA
Oct 13 - Handling keyboard input in XNA is just as easy as handling mouse input, or perhaps even easier. Just like with the handling mouse input tutorial of yesterday we will be going over the keyboard input code rather quickly, only really handling the new code. // Declerations Texture2D t2dCharacter; SpriteBatch sbDrawer; KeyboardState ksKeyboardState; int x = 0; int y = 0; Nothing really [...] »
Getting a cursor in XNA
Oct 12 - After playing around a lot with 2D graphics and the keyboard kicking a mouse into the playground is a nice change. Below you can see a nice little screen cap of what the cursor looks like on a nice default background. The cursor isn’t created by me, I just found it through Google images :). Since [...] »
A new XNA tutorial/open source site
Oct 12 - I have just come across this article on a blog named Dragonfire Games. One of the games currently being worked on by Donald Beals, part of Dragonfire Games is The lost city of Malathedra. An adventure game which finished part one of development recently according to the entry. It was also mentioned that alongside with a [...] »
XNAtutorial.com has released their 10th tutorial!
Oct 12 - You better not wait and head over straight away, xnatutorial.com is an excellent source for video tutorials when it comes to learning to program with C# and XNA, although it is still dealing with stuff experienced programmers already know it’s enjoyable to watch. Perhaps it is his accent which does the trick, I don’t know [...] »
XNA updates
Oct 11 - Some interesting new code samples have been created with XNA in the past week I must say, including several model loaders: .OBJ Loader .X Loader .3DS Loader Whilst XNA is still in beta and the complete pipeline is not created yet these 3rd party loaders will be a nice alternative to use. Ofcourse you can also just simply neglect [...] »
Drawing a triangle, simple yet complicated
Oct 08 - Today we’ll just be doing the simple part. The complicated part is giving the triangle colour, which requires us to use effects. I will come back to that relatively soon, but for now it’s fun to just be able to draw a triangle ourselves at all. In order to do this tutorial it is adviced [...] »
How to display an image with XNA?
Oct 08 - Quite easy, if you follow the upcoming steps you will your first graphic displayed within no time. To begin we will need to create a container for our texture and a drawer. To achieve this the following code will be placed before our Game1 class constructor “public Game1()”. Place the following two lines: Texture2D t2dTexture; SpriteBatch Drawer; Now [...] »
Have I sinned?
Oct 08 - In contrary to what I recently said on how I would probably never become active as a poster on the Microsoft forums I have just made my first replies in the XNA subforums, I just couldn’t resist doing so for some reason. I suppose it’s too late to turn back now ;). It just is quite [...] »
bool IsInRect(int x, int y, Rectangle rect)?
Oct 07 - Something which I could not find in the XNA framework, but which whilst working with 2D textures for in example menu’s is something you would definately want to see to make your life easier. To prevent myself from having to write the same stuff over and over, checking if a mouseclick was made within the [...] »
What is your kid doing at this hour of the night?
Oct 07 - Whilst I’m writing this entry it’s actually over 3 AM already, as a student these times aren’t completely unusually for me. But looking at my MSN list there’s still quite an amount of people online, including younger people as well. Ofcourse these times that’s around normal and I suppose it’s better than they would be [...] »
XNA resource list
Oct 07 - I decided to create a listing of handy XNA resources together, both for personal reference and for comfort of readers which are interested in XNA game development as well. XNA Resources XNA Development exDream XNA Spot XNAtutorial TheZBuffer xbox360 Homebrew I’m sure there are more out there, but these were the first which popped up in my mind right now. If you are [...] »











































